Riftgarden
Solo ~10 hours - UDC Jam #39 - Corruption
Not much spare time this round, but I really wanted to take part.
Riftgarden is a small top-down pixel sandbox about keeping a garden alive while corruption rolls in.
Fog creeps over the grass. Click to punch holes in it. Spend the gold you pull from the mist on towers: WAVE pulses, SHOT bolts, BANK income, BEACON boosts, RIFT dark fire. Unlock them in order. Enemies spawn from the edges and eat whatever you leave unguarded. If the fog swallows a tower, it dies.
How to play
- Click the garden to clear fog and earn gold (there is a cooldown).
- Drag a tower from the right tray onto grass. Hover or tap the tab to open it; click the chevron or outside to close.
- Keep towers out of the mist. Feed the BANK. Don’t let the creeps reach the cores.
Credits
- Code, art, design: solo
- SFX: sfxr.me
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Romain Salha |
| Genre | Strategy |
| Made with | Unity |
| Tags | Idle, Tower Defense |
| Content | No generative AI was used |




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